Over the Countermeasures
For decades is has been a tenet of
duplicate pairs that declarers left to play in 1NT undoubled
invariably “get a good result whether they make it or not”. [Terence
Reese, 1972 or earlier]. A
plethora of well developed devices have emerged to compete, including: “natural”,
ANTI, Aspro, Astro, Becker,
You must ask yourself: “Do I want us to play the hand?” Clearly if you are happy to
defend, even relieved that you haven’t had to leave partner in the lurch, then pass
is a simple solution.
It may be, however, that you have hopes
of defeating the eventual overcalled contract, but are not certain whether that
would give your side as good a score as, say, making game in NTs, or elsewhere.
Typically you would hold a hand worth a natural 2NT response, or thereabouts.
One way to convey this situation to partner is to double with a stop (or
more) in opponent’s primary suit, but to bid 2NT, with no stop! I say “primary” suit because overcalls after
a 1NT opening bid may show a suit, or two (or more) suits with an
emphasis on one of them, neither of which are the suit bid.
Partner now has the option of passing
your double, if it happened to
be over a natural overcall, if that were judged to produce a better
score, or of doubling any rescue by an opponent. This would usually be when a minimum opening hand
is held, so that game is unlikely. The
options of 2NT or 3NT are still there (as are cue bids,
see below).
Should you have responded 2NT, denying
a stop in opponent’s primary suit, then opener, also with no stop, can seek a
4-card fit by bidding suits upwards.
With a stop, however, the choice is to pass with minimum or bid 3NT
to play with a maximum, or even to cue bid opponent’s primary suit at the 3
level, to indicate that although a stop is held, there may be a safer
major-suit game contract if a 4-4 fit could be found. Thus the sequence:
N W S E
1NT 2S(natural) 2NT(no stop) pass
3S
would indicate that North holds a
maximum NT hand with Spades stopped, but is also holding 4 Hearts.
The option of cue bidding the opponent’s primary
suit is of course also open to responder.
Over a natural intervention this is perforce at the 3 level. This reinstates a “Staymanic”
concept, when holding a game-going hand.
You are game worthy, but seeking a 4 – 4 fit suit contract, probably
because you have no stop in opponent’s primary suit, although that may emerge
later if your hoped for fit does not materialise. Over an artificial overcall indicating a
different suit, a primary suit, you may cue bid that implied suit, at the 2
level, to give you bidding space to manoeuvre, even with a hand of less than
game value. Again this is Staymanic for a missing major.
There
are, of course, overcalls that are specifically two suited. The popular overcall, the Landy
2C, is two-suited in the majors,
ideally 5 – 5, but never 4 - 4. If the
practitioners are adhering to it strictly, then both majors are good suits. It is unlikely therefore that you would wish
to compete in either major. Nothing daunted, should you wish to compete,
countermeasures may use the remaining bids at the two or three level to
describe your hand. For example:
Double:
willing to compete in NTs, or defend, with both
majors stopped;
2D:
willing to compete in NTs but only one Major stopped;
It is likely that, either a Major
will be selected by Landy’s partner, or a pass, which will say “partner, you
choose”. In either case, openers may bid
their single Major stop if available, 2NT
(or 3NT) with both, or explore minor suits with neither. Over a
Heart bid, double will show stop only
in that suit, 2S only a Spade stop. Over a Spade bid double with only a Spade stop, pass
with only a Heart stop. It is hard to
cover every situation, but remember the advice of the Italian World Champions:
“In a competitive situation, strive to get the best result possible, not
necessarily the best possible result”
2H: 5-card
diamonds, 4-card clubs, no major stop;
2S: 5-card
clubs, 4-card diamonds; no major stop;
2NT: equal minors, 5-5, or strong 4-4s; no major
stop;
3C/3D: single
suited, usually 6-cards, no major stop, not forcing;
3H: game values,
but only Hearts stopped, forcing;
3S: game values,
but only Spades stopped, forcing;
3NT: game values
with both majors stopped.
As implied above,
if either partner realises that at least one major suit is wide open, some
minor suit contract can still be suggested at the 3 or 4 level as appropriate.
Discuss with your favourite partner. You may wish to develop for yourselves
countermeasures against other 2-suited conventions, a versatile version of
which is Brozel:
2C: Clubs and Hearts
2D: Diamonds and Hearts
2H: Hearts and Spades
2S: Spades and a Minor (2NT then
asks which minor)
2NT:
Both Minors.
One scheme is to adapt
the method first described above assuming that Hearts is the “primary” suit ,
unless the overcall were 2S, then it
would be assumed to be Spades. Alternatively
one may prefer to modify the second approach.
Double could mean “both of
the two implied suits stopped”, whereas bidding one of them, just a stop in one. 2NT
(if available) could suggest willingness to compete in the other two suits. 3C/3D
over 2NT could offer both Majors, the Major of that colour being
5 cards.
Then
there are the mixed 1- and 3-suited conventions, typically Cansino:
2C: Clubs and two other suits
2D:
Hearts & Spades, tolerance for Diamonds.
2H/S:
Natural, 6-card suits.
The first method
will be appropriate for the natural bids in the Majors,
over 2D the second scheme suitably
adapted may work. Over 2C one could assume the primary suit is
Clubs for simplicity. It is up to you. You
may meet these defences to 1NT increasingly
commonly, and forewarned is forearmed.
If you are about to play a long team-of-four match, it would be as well
to discover what defence to 1NT the
opponents play, in time to determine your countermeasures.
There remain, of course, your “natural”
competitive responses. The introduction of a new suit of your own, at the
minimum level, is simply an attempt to wrest the
contract from opponents, with a hand of fewer than game-going values, and a
6-card or good 5-card suit. A jump bid
in a major, below game, would be game forcing with a 5-card suit. Jump to game would imply 6 cards.
copyright © David King 2004